fragmented figure i

This work represents a series of experiments revolving around representing the human form, and components of it, through a series of transformation algorithms to generate intuitively, interesting results.

It could be a considered an extension of previous work, where I was combining algorithmically deduced forms with manually applied deformations in Zbrush, to create essentially hybridic sculpts. These example omit that manual stage and fully script driven.

For this particular example, a scanned model was split into two separate entities with a mask defining points to be removed via boolean operation. On the full mesh derivative, points were scattered and then connected via closest-point determination to create a loose latticework. The second derivative was the initial surface mesh with intuitive segments removed to create the semblance of an external skin, which was rendered as semi-transparent silicon.

Subsequent examples try different modification and structural interventions.

In the below variation, the original mesh was replaced entirely by a lattice derivative, and a denser flowing mesh (derived from a painted mask) serves as a point of designed differentiation. Almost like organic drapery.