Tower II - Sinewed

A series of towers made using combined practices, ranging from procedural simulations in Houdini, to sculpting and arraying, to making assets and kitbashing.

This one was done in a combination of Zbrush and C4D. It was part of a workshop ergo the C4D usage - strongly dislike that software but regardless, it served its purpose and being able to push/pull and then convert to volume without exporting to Houdini was kinda cool. The nested layers, not so much.

Quite like the end result, though the Giger is strong with this one.

The above are a set of presentation renders while below you can see a series of WIP visualizations taken during the designing and assembly process.