TOWER III - CYBERSLUMTOWER

The third of an experiment regarding tower structures and mixing computational design methodologies. This one was a ton of procedural houdini-based stuff, which upon spending the time to setup and simulate, I promptly covered up with deformed fractal meshes. So that was fun.

Houdini was used for the procedural structure - or the parts which look more man-made, including all the structural elements, beams, columns, slabs and more. The organic components were manually sculpted and deformed in ZBrush and were based on fractal modules generated in Mandelbulb3D.