uberblok i

 

The ‘BLOK’ series is based on experimenting with the inherent, morphological characteristics of a simple primitive - default_cube. For this first iteration three things were done -

  1. The cube was transformed into a volume fog which was then further manipulated through using noise modifiers. This generated the subdivided cubic interior of the mesh

  2. A secondary geometry cluster - multilayered piping was arrayed a separate volume and arrange so as to penetrate the main cubic geometry

  3. A shortest path algorithm was used to create the grid wrapping around the entire cubic structure

After the primary geometry was computationally generated - I exported a series of ‘raw’ meshes into Zbrush where I manually added some wear and tear along with additional ornamentation and sculptural flourishes.