uberblok iI - Meat Presentation Unit

 

The ‘BLOK’ series is based on experimenting with the inherent, morphological characteristics of a simple primitive - default_cube. For this first iteration three things were done -

  1. The cube was transformed into a volume fog which was then further manipulated through using noise modifiers. This generated the subdivided cubic interior of the mesh

  2. A secondary geometry cluster - multilayered piping was arrayed a separate volume and arrange so as to penetrate the main cubic geometry

  3. A shortest path algorithm was used to create the grid wrapping around the entire cubic structure

For this particular concept I wanted to develop a concept of an arrayed container structure which could be used for the storage and processing of ‘meat’ cultures/modules, as that is an ongoing concept for a fictional universe I occasionally work on. Stylistically I wanted to experiment with a mixture of a machined (almost generatively designed/optimized) shell combined with a more ‘thrown-together’ vibe. This is what I ended up coming up with for this iteration.